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Aberrations are hollow, hungry monsters with eyes that burn like the sun. They have flayed themselves, taken their essential nature and ripped it apart with their tooth and claw. It hangs off their flesh like meat from a bone and it is killing them.
They're our allies, I guess, or at least co-belligerents. They are born of the void, born to Ninuan as even the Strategists are, and they make war against it. They say they hate the void for making them the cause of their own death, for choking them with their own dharma, for writing the story of them forward and backwards and upside-down in fiery letters whether or not they even like that story. They tear at the void with the shreds of themselves in hopes of beating it back or of shattering it altogether.
The void burns them back. It chains them in their nature. It ignores their attempts to change that nature if they don't fight for it, bite those chains and pull them with the teeth of them. It is a brutal and miserable and in many ways an unwinnable battle, and those Aberrations who survive;
Who keep some heart of themselves theirs and nothing else's;
Tend to be nasty, brutal little monsters.
Aberrations buy Ability at three points each-- they are monsters who barely remember how to be human. Gifts of strength and immortality are common, Geasa and Bonds less so.
Like the Strategists they have Wyrd, a fundamental Ninuani self who expresses itself in the killing of them but also in the bleak fury of destruction. Aberrations' Destruction miracles often work on fate, history, or dharma rather than concrete physicality, but this is only a tendency.
Like the Lords of Game, the Warmains, and the Wild, they are Monstrous; they have dreamed themselves into violent and unerring brutal creatures. They may through this Attribute see Ninuan as a place, as something competent to function as a battleground for their quixotic war against the Not.
In Creation they are Wanderers, called to a distant land as the shadow of its rulers, and may perform miracles with the nature of Creation and its most sacred treasures.
Finally, like Angels, they are Adepts, skilled in magics of war and augury and bound to oppose the void in all its myriad forms.
They're our allies, I guess, or at least co-belligerents. They are born of the void, born to Ninuan as even the Strategists are, and they make war against it. They say they hate the void for making them the cause of their own death, for choking them with their own dharma, for writing the story of them forward and backwards and upside-down in fiery letters whether or not they even like that story. They tear at the void with the shreds of themselves in hopes of beating it back or of shattering it altogether.
The void burns them back. It chains them in their nature. It ignores their attempts to change that nature if they don't fight for it, bite those chains and pull them with the teeth of them. It is a brutal and miserable and in many ways an unwinnable battle, and those Aberrations who survive;
Who keep some heart of themselves theirs and nothing else's;
Tend to be nasty, brutal little monsters.
Aberrations buy Ability at three points each-- they are monsters who barely remember how to be human. Gifts of strength and immortality are common, Geasa and Bonds less so.
Like the Strategists they have Wyrd, a fundamental Ninuani self who expresses itself in the killing of them but also in the bleak fury of destruction. Aberrations' Destruction miracles often work on fate, history, or dharma rather than concrete physicality, but this is only a tendency.
Like the Lords of Game, the Warmains, and the Wild, they are Monstrous; they have dreamed themselves into violent and unerring brutal creatures. They may through this Attribute see Ninuan as a place, as something competent to function as a battleground for their quixotic war against the Not.
In Creation they are Wanderers, called to a distant land as the shadow of its rulers, and may perform miracles with the nature of Creation and its most sacred treasures.
Finally, like Angels, they are Adepts, skilled in magics of war and augury and bound to oppose the void in all its myriad forms.