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Disclaimer: This is like, 100% spurious bulls-t but I was asked politely to compile my thoughts on the subject for public consumption and SOMEHOW I have a dreamwidth and not a tumblr.

There are similarities between different splats or species of Imperial or near-Imperial entity! Some of these similarities are named and seem to correlate to some shared conceptual genus! Some of these aren't named but I'm going to name them anyway! It is my semi-sincere belief that examining these commonalities can lead to a greater understanding of the Imperial beings in question and my completely sincere belief that it's fun to talk about.

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Today, I'm going to talk about the experience of running the game, and why I made some of the decisions I did.

Almost all of this post is under the readmore, but I want to present this bit up-front:

On "Early Installment Weirdness" And Realistic Expectations

Now, the thing about BTL as presented here is that - even though it is an Actual Play, even though it is my best attempt to summarize - it includes quite a bit of after-the-fact editing. The quotes scattered throughout only include what I consider to be the most brilliant of quotes from the session - they're the best 5-10% of the words everyone wrote. I editorialized, sometimes quite heavily, backfilling my own explanations of things that nobody really realized or aimed for at the time.

I, personally, think that Between the Lights hit its proper stride in session 6, at the deathday party. But I don't recommend skipping. The events from before then were important, because they introduced many of the characters and places that were focal to the campaign.

It is completely normal for characterization to skip around inconsistently, especially in the first few sessions and double-especially in a game that runs in real-time. Maddie was already more or less established because her player had been running a Maddie variant for months in another campaign beforehand; the other characters were created for the campaign, and so the voices took a while to settle down. Often, I did not even bother making the voice of an NPC particularly consistent unless and until the players decided to pay attention to them.

It is the nature of a roleplaying game to leave hanging plot threads all over the place. Not even an expansive epilogue like the one I did could totally resolve them all. It would take far more editing than I have done to tighten it up to "literary" standards. That is how a roleplaying game goes. It is - to borrow one of the aphorisms that Sonja of Metaphors loved to use - a journey, not a destination.

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So, the Chuubo's Marvelous Wish-Granting Engine book has a concept called "fading", where, after an XP action, you retreat from the spotlight and let someone else take a turn at it. This helps keep the pacing of the game going; a scene can't just keep going from one topic to the next to the next, cramming multiple major plot developments into the space of a few IC hours, since time must pass between XP actions. But I've observed another distinction of pacing - one most obvious in Chuubo's, but visible in many other games.

The zoom level (as I will call it) is how many words or lines it takes OOCly to play a scene ICly. In a zoomed-in game, a scene might be an extensive exchange of dialogue going on three or four pages. But in a zoomed-out game, a scene can be established in as little as two or three lines of dialogue, where everyone agrees what happens and then everyone moves on.

Zoom level is not the same as how long each scene takes OOCly: a zoomed-out play-by-post game could have scenes of maybe five or six lines, but the scene might take multiple days; and two extremely proficient touch-typers might crank out an exchange of thirty or forty lines in ten minutes.

Most games are usually very zoomed-in, but briefly zoom out to establish "connective tissue" between scenes, such as how your characters traveled from here to there.

To be clear, this is not a dichotomy, nor is it a moral judgement! Whatever pace you play Chuubo's at is fine, so long as it works for you and your group. And the length of scenes is obviously a continuum; no XP Action Police are going to require you to finish a scene in exactly five or fifty lines. But I figured that putting this in words can help with expectation-setting.

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Nobilis, Chuubo's, and Other Jenna Moran Works

March 2025

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