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one Superior Skill and one Magical Skill for Chuubo's Marvelous Wish-Granting Engine. i made these to help me write a different thing.

... oh yeah, and they're themed after Maurice Sendak's Where the Wild Things Are. it was a weird and metafictional thing about being a monster and/or monster hunter!

no associated Bonds/Afflictions yet, might do those later.

continue? )
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[personal profile] liquidcitrus

So, I made a poster-size Chuubo's character sheet. It's... big. Very big. Originally the intent was to make it so that you could tape up the quest cards, but then things went a bit off the rails and I ended up with a very ornately decorated poster. To wit:

Character sheet poster previewQuest sheet preview

You can find the various iterations and printables over here, along with assembly instructions.

(mirror of these files on my own website if you're intent on avoiding elgoog)

 
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So, the Chuubo's Marvelous Wish-Granting Engine book has a concept called "fading", where, after an XP action, you retreat from the spotlight and let someone else take a turn at it. This helps keep the pacing of the game going; a scene can't just keep going from one topic to the next to the next, cramming multiple major plot developments into the space of a few IC hours, since time must pass between XP actions. But I've observed another distinction of pacing - one most obvious in Chuubo's, but visible in many other games.

The zoom level (as I will call it) is how many words or lines it takes OOCly to play a scene ICly. In a zoomed-in game, a scene might be an extensive exchange of dialogue going on three or four pages. But in a zoomed-out game, a scene can be established in as little as two or three lines of dialogue, where everyone agrees what happens and then everyone moves on.

Zoom level is not the same as how long each scene takes OOCly: a zoomed-out play-by-post game could have scenes of maybe five or six lines, but the scene might take multiple days; and two extremely proficient touch-typers might crank out an exchange of thirty or forty lines in ten minutes.

Most games are usually very zoomed-in, but briefly zoom out to establish "connective tissue" between scenes, such as how your characters traveled from here to there.

To be clear, this is not a dichotomy, nor is it a moral judgement! Whatever pace you play Chuubo's at is fine, so long as it works for you and your group. And the length of scenes is obviously a continuum; no XP Action Police are going to require you to finish a scene in exactly five or fifty lines. But I figured that putting this in words can help with expectation-setting.

Read more... )
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[personal profile] liquidcitrus

extrapolations based on a brief conversation with Jenna Moran

One of the common questions I've seen is that of how to "remove" or "undo" an arc. Most of these questions are about the arcs with life-ruining negative effects - usually the Blasphemy of Wounded Angel, or Damaged from Accursed, but someone sufficiently determined may demand to be released from, say, Gatekeeper's Oblivious. Jenna Moran has not given official rules on how to "remove" or "undo" arcs, and I think that's for philosophical reasons. But I keep seeing people asking about this, so I'll address it.

To "remove" or "replace" an arc from your character sheet is a deeply metaphysically fraught prospect. An Arc is earned through your history, and as such, to remove an Arc is to cut out that part of your history. And to replace an arc is to reinterpret that entire part of your history. So there's good reasons why it's not allowed.

But you can change the shape of your scars. And that's what I'll talk about today.

Read more... )

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Nobilis, Chuubo's, and Other Jenna Moran Works

March 2025

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